AI Insights · Timothy · July 2022
Top 5 Boxing Games on Android in South America - Q2 2022
Discover the performance of the top 5 boxing games on Android in South America during Q2 2022, including trends in downloads, revenue, and active users.
In Q2 2022, the top 5 boxing games on the Android platform in South America showed varied trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the performance of these popular games.
Boxing Star: Real Boxing Fight by ThumbAge Co., Ltd., experienced fluctuations in its weekly revenue, peaking at approximately $1.7K in late April. Weekly downloads saw a decline mid-quarter, dropping to around 5.1K in early June, before recovering to 6.7K by the end of the quarter. Meanwhile, weekly active users decreased from 30.5K at the start of the quarter to about 24.7K by the end.
Real Boxing 2 from Vivid Games S.A. showed a steady increase in weekly revenue, reaching around $611 in mid-June. The game maintained strong weekly downloads, peaking at 54.1K in early April, but later settled at approximately 35.2K by the end of June. Active users followed a similar trend, starting at 68.4K and peaking at 83.5K in mid-May, before dropping to 61.9K by the end of the quarter.
EA SPORTS™ UFC® Mobile 2 by ELECTRONIC ARTS had a notable increase in weekly downloads, with a peak of 84K by the end of June. Revenue also saw a significant rise, especially in mid-May, reaching $682. Weekly active users fluctuated, peaking at 98.9K at the beginning of the quarter and again reaching 97.5K by the end.
Burrito Bison: Launcha Libre from Kongregate had modest performance metrics. Revenue peaked at $231 in mid-April, while weekly downloads reached a high of 9.6K in the same period, before stabilizing around 6.8K by the end of June. Active users remained relatively steady, averaging around 35K throughout the quarter.
WWE Mayhem by Reliance Games showed varied performance. Revenue peaked at $145 in late May, while weekly downloads saw a significant drop from 7.5K at the start of May to just over 3.3K by the end of June. Active users fluctuated, peaking at 16.9K in early May and then settling at around 12.1K by the end of the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.